Thieves' GuildSymbol: As a secretive band, the Thieves' Guild tends to shy away from obvious symbols or heraldry. Instead, they use a variety of hand signs, body language and special phrases to recognize one another.Thieves' Guild by ~jynnxies-games
Background, Goals and Dreams: The Thieves' Guild is a loosely-knit network of bandits, thugs, smugglers, crime lords and petty thieves. There are no guild halls; members gather quietly, often in bars or inns. There is no guild charter; only the desire to shun law for personal gain. Unlike other guilds, members of the Thieves' Guild often have little in common with one another. They rarely go out of their way to come to one another's aid, and generally shun the idea of gathering in large groups.
Type: Thieves' guild.
Scale: 11 (multiregional).
Thieves' Guild Affiliation
Criterion: Affiliation Score Modifier
Expertise and power: +½ character's level
Ranks in Hide or Move silently: +1 per five ranks
Mage's GuildSymbol: The symbol of the Mage's Guild is a stylized depiction of an eye.Mage's Guild by ~jynnxies-games
Background, Goals and Dreams: The Mage's Guild Charter has the following to say about the guild's background and history:
"The Guild of Mages provides benefits to scholars of magic and established laws regarding the proper use of magic. The guild is dedicated to the collection, preservation and distribution of magical knowledge with an emphasis on ensuring that all citizens of Tamriel benefit from this knowledge. The Guild of Mages was established on Summerset Isle in the year 230 2E by Vanus Galerion and Rilis XII. It was later confirmed by the "Guilds Act" of Potentate Versidue-Shae."
The pride and joy of all the guild is the Arcane University. The university is part of the Imperial City in Cyrodiil province and serves as the ultimate trove of knowledge, both mundane and magical. Many of the guild's best wizards live and practice their craft h